Markus Persson learned how to program his father’s computer by the age of seven and then created his first computer game by the age of eight. As an adult, Persson designed his own game, called Minecraft, which allowed players to use their imagination and creativity to build tools and buildings. As the game became more popular, Persson took ideas for improvements to the game from users and hired other professionals to help grow the company and turn Minecraft into what it has become today. Listen to learn the history of a ground-breaking computer game, Minecraft.
Story Length: 4:21
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The name “Disney” is known globally as an entertainment giant that includes animated films, TV shows, and theme parks. In fact, one cannot fully understand the growth of children’s entertainment in the 20th century without knowing more about the man who revolutionized the industry: Walt Disney. Disney was a self-made man who built his media empire from the ground up. Listen to learn about the obstacles Disney overcame to achieve his success and how he created Mickey Mouse, one of the most famous cartoon characters of all time.
In history, sometimes someone’s ideas are not fully appreciated until long after their death. Ada Lovelace was such a person. Born in 1815 and raised in a life of privilege, Ada had connections to many famous people, including mathematician Charles Babbage, who pioneered the idea of a computer. As a teen, Lovelace was mentored by Babbage. Gifted in math, she wound up expanding on Babbage’s early ideas, developing what some consider the world’s first computer program. Listen to learn about the story of Ada Lovelace’s life and how, a century after her death, she contributed to modern computer programming.
What is artificial intelligence? How does it differ from other computer programs? Currently, artificial intelligence is being used to help people in many ways, such as detecting when and where earthquakes will occur before they happen, determining how to slow down the spread of disease, and outlining the best way to get relief to people after a disaster. However, artificial intelligence is a developing field with ever-expanding applications. Listen to hear more about what artificial intelligence is, how it has developed over time, and how it can be used to help people.
The Lexile Audio Measure is an indicator of the complexity of an audio passage. It is based on a scientifically developed scale with a maximum score of 2000L.How to Use Lexile Audio Measures
Find stories at the right level of complexity for your students, so that they will be challenged without being frustrated. The measures are categorized into low, medium, or high in order to aid teachers in story selection when they do not know students’ Lexile listening levels.
|Listening Level||Lexile Audio Measures|
These recommended ranges are for instructional use of Listenwise audio content in combination with supports such as the interactive transcript, etc.
|Grade||Lexile Audio Measures (Recommended Ranges)|
|1||215L - 610L|
|2||490L - 855L|
|3||725L - 1060L|
|4||945L - 1250L|
|5||1045L - 1350L|
|6||1125L - 1430L|
|7||1190L - 1500L|
|8||1250L - 1555L|
|9||1300L - 1610L|
|10||1345L - 1655L|
|11/12||1385L - 1695L|